Tactics - that's something UC can always hang its hat on.
I remember when SRC made the combined-ladder-era Super League, I managed to hold on to a top four spot for a couple of seasons despite having no more than 1 player with a skill over 100. I put it down to my tactics. At the time, most of the top-fours were doing well in Tests, but I was making a mark in ODIs.
Tactics made a big difference if teams had skills in the 70s and 80s with the odd 90 here and there. Unfortunately managers found that if you get 100s and 110s, it makes tactics redundant. I found with AU that by having lower skills, and playing against teams with similar skills, tactics came into play and you got more realistic cricket simulations... a player could take the game by the scruff of the neck and reel off a great century or take a bag of wickets. Form also made a big difference - there's something helpful about being able to pick players in ++ form than just a battery of players in negative form each week.
I explain this because I've tried both ways and I find the "maximising as few players as possible" strategy unsatisfying. I'm pretty sure I hold the record for most seasons played without winning the Super League. When not trying to win the top level of the competition, you get an appreciation for the finer points of the game, and if you win while doing it, then that's a bonus.
Hence I'm not willing to change the game dramatically, as I felt what we had previously worked really well, just not enough people tried it.
Think of it this way: if you were to draft a team based on Australia 2009-10, how might you go about it? I think you'd get a lot of people do this with their bowlers:
Bollinger bowl bad bad === great good fast seam avg X L
Harris bowl bad bad === great good fast seam avg X ..
Johnson bowl bad bad === great good fast swing avg X L
Hauritz bowl bad bad === great good slow swing avg X ..
...
These guys would risk a long tail because it makes more sense to spend the most points on bowling, rather than give an extra shift to batting. Once upon a time, bad/bad batsmen could average between 8 and 12... later on it changed and bad/bads averaged about 1-3. Of the above, maybe Bollinger could be realistically bad/bad, but the others? Well, take Hauritz - I would save a couple of points and give him some more "character":
Hauritz bowl med bad =-+ good good slow swing med X ..
There should be appropriate reward for doing this, and there probably is, given he doesn't come up against some 115-skill fast bowling bastard who knocks his head off. And that batting profile shouldn't mean weakness against swing, it should mean *low scoring* against seam/spin but more scoring opportunities against swing/drift. (For the same reason, we need to encourage *.= and *=. types, not "punish the dots".)